From Youtube

Description Edit

Fourth update video:

A constant display of the frame rate, network receive, and rendering is shown to help evaluate the stability of the project so far. (Frame rate is locked at 50 fps due to Fraps frame lock settings)

Some optimizations with bullet effects and overall bullet system (turns out there were some intense memory leaks before)

Testing the general gun framework against some simple moving zombie targets that use roblox's new pathfinding API

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current00:44, October 28, 2015Thumbnail for version as of 00:44, October 28, 201505:55480 × 269 (13 KB)FactionGuerrilla (wall | contribs)created video


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