[Note for those who can't be bothered to watch the entire video]:
The concept of the block gun is NOT to be taken literally.
The picture of someone holding a block gun at the opening intro is a joke that apparently some people can't seem to process.
The whole idea of the single block gun is reflected to the actual application of a single UNION-part gun.
As explained in the video, having an entire gun in a single union unavoidably decreases the overall detail. But that detail doesn't even matter since you only see them far away on other players where the resolution of the gun itself on your screen would already remove any perception of detail to begin with.
You would NOT notice the fact that the gun model your enemy is holding lacks a something like a dam trigger or a nut bolt somewhere. You will STILL be able to tell that your enemy is holding an Aug A1 or an Intervention sniper rifle.
The whole point is that game development tricks like these are used to ensure you would still be able to play smoothly and responsively as well as being able to see your own gun models and animations in the highest detail possible.
At the same time, the server and client ends up doing far less physics calculations for less moving parts as well as less rendering calculations for less detailed unions. That equates to optimization where lag completely becomes nonexistent (for most modern computers at least).
____________________ First test recording with Dxtory instead of Fraps, probably killed of some recording quality here for more stable framerate. Will experimenting with balancing video settings and framerate.
Completely remade networking system to work with Filtering Enabled. Large player servers have been tested and results are satisfying. This game is going to work for most players with decent internet and computers in the future. ______________________________________
[New guns and gun classes] - Aug A3 - M60 - Glock 17 - Glock 18 ______________________________________
New Crane map in progress by shaylan007 ______________________________________
I do not own the soundtrack. Credits go to their respectful owners. Music: Unfragmented (Instrumental version) - Hiroyuki ODA